The online racing simulator
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Bogey Jammer
S2 licensed
The parts count doesn't affect the render time, it's just for render progress lisibility.
Is there a script command for refuel value?
Bogey Jammer
S2 licensed
I ask the following question in despair since I didn't find it in the LFS script documentation:

Is it possible to set the fuel quantity for pit refuel via a script command rather than entering manually the value via the F12 menu while driving?

The command would be performed by an InSim program.
Bogey Jammer
S2 licensed
hem, I took a break and I see that many questions appeared here... with obvious answers.

I should laugh but I'm quite depressed... this topic contains now too much easy/stupid/already answered questions, so it's going to be ineffective to new Blender users to look for an answer in it...

I don't know what to do..
Bogey Jammer
S2 licensed
There a lot of potential in this animated scene, just make them in an avi format with trees, volumetric grass and better lightning (seriously it's time to do more realistic), these animations would be kickass.
Bogey Jammer
S2 licensed
Good, it just need some motion blur and camera instability to make it real, and probably a better lightning because the scenes look like made of clay. Some materials need a specular shader.
Bogey Jammer
S2 licensed
:doh: Man just click on the thumbnails to get the full sized screenshot...
Bogey Jammer
S2 licensed
there are screenshots in the first post. Read the tutorial.
Bogey Jammer
S2 licensed
weird problem... check if "combined" and "z" buttons only are activated in the render layers tab of the render menu.
otherwise the textures files are lost..
Bogey Jammer
S2 licensed
JJ72, which version of yafray do you use?
Bogey Jammer
S2 licensed
Quote from niels1 :New skins made with V2 kit.

I have some trouble with 2 cars in a shot. For some reason it uses 1 skin. For instance when I want a render with a XFR and FXR blender uses only teh XFR skin. Even when I select the single user on skin.

Nice renders mate, the V2 kit works well. Like JJ72 said you have to create a new material for a second car because all the cars in the kit share the same material. The "add new" command duplicates the selected material, then assign another texture.

Quote from samyip :These are very nicely lit blender renders. Not too over exposed or under lit. I have seen too many under lit renders lately and these are very good.

It seems I worked the kit well
Bogey Jammer
S2 licensed
Why the front wiper's in vertical position? is the girl actually blonde?
Bogey Jammer
S2 licensed
Indigo works are not sharable because of the exporter behavior. So there's nothing to get but everything to create.
Bogey Jammer
S2 licensed
You can't mod the game, forget it.
Bogey Jammer
S2 licensed

It was a 3dsmax tutorial I tested some years ago, I customized the glass material a little bit.
Can't remember why I tried 3dsmax at this time, but I've quickly abandoned it due to the difficulty and software complexity.

I hard to learn Blender too but this time I managed to feel comfortable with it.
Bogey Jammer
S2 licensed
me? not yet...
Bogey Jammer
S2 licensed
Quote from T.J. :The Jag was there to show some new materials I made..

The scene is too dark to appreciate it correctly.
Bogey Jammer
S2 licensed
You know the XRT's wheelbase distance, scale your girl with it.
Bogey Jammer
S2 licensed
wow the girl seems so tall.. :margesimp
Bogey Jammer
S2 licensed
Quote from chavm481 :heres my fist fbm render, 2 hours! my pc needs to get fixed
[img=http://img440.imageshack.us/img440/5513/fbmtelmexdk5.th.jpg][img=http://img440.imageshack.us/images/thpix.gif]

It's ok, the V2 kit renders are very long.

Quote from Graf.uk :sorry to be a pain, but I'm having a few problems, not used this program before
I have render a few cars and they are great, thanks for the tutorial, but I cant seem to get the reflection on the floor,
I depressed the "OnlySha" but all I seen to get is a black car and background

I copied the screen shot settings from an earlier post, but have the same outcome

any advice please?

thanks

You have to do more than depressing "onlysha" button to get the reflecting floor. Check the corresponding paragraph in my tutorial.
Bogey Jammer
S2 licensed
Quote from John5200 :does any1 know where i can get the new interiors of the z patch as .blend file or something like that?

AFAIK nowhere yet. But if a future LFS patch contains other car update, maybe I would work on a V3 render kit.

Quote from chavm481 :were can i get more .blend car files???

LFS cars? nowhere but try to ask other Blender users their scenes, maybe some of them would make them public. But it is more interesting to make scenes by yourself.

Quote from Kaoru :It is possible to find a cell-shading filter for the render? You know... the effect of "Auto Modellista".
Or a python script for it ^___^ I can do a skin in excange

No filter, no script but a toon material is available within Blender but I've never tried it yet. I know it is possible tough.
Bogey Jammer
S2 licensed
Quote from Kirill.D :Sweet, the rims look too like LFS ones , but all other things are sooo great .

:wizard:
Bogey Jammer
S2 licensed
@Gustix
It's fine now, post it in the 3d lfs render topic to impress brazil studio users when finished
There's a mip map button in the texture tab activated by default, just unpress it.
Bogey Jammer
S2 licensed
Many of these tutorials will be useful for me, thanks for the link!
Bogey Jammer
S2 licensed
Seriously mate do something better, there's not any skillful work in this texture. You also think it is ugly, why do you want to make a render with it and make it a personal helmet texture? quite pitiful isn't it?
Bogey Jammer
S2 licensed
Quote from Gustix :Here is my newest peoject

All objects i modeled by myself

( a little bit noisy render coz i used AO with only 5 samples :shy


This is a very interesting scene, just add a hdr background and it will look awesome. To make the work better, add bump map to the ground, more diversified textures and disable mipmapping of the falken texture (optional: get a faster image host )

I'm glad to see such self made scene (moreover within Blender)
FGED GREDG RDFGDR GSFDG